InterpolatedTimeMachine<T>¶
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class
InterpolatedTimeMachine<T>
: TimeMachine<T>, Protogame.ITimeMachine<T>, Protogame.ITimeMachine A form of time machine that supports interpolation and extrapolation of values between keys.
Type Parameters: - T – The type of data that will be tracked by the time machine.
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public Protogame.T
Get
(int tick) Retrieves the value at the specified tick, or interpolates / extrapolates a value from the known values in the time machine.
Parameters: - tick (int) – The tick at which to retrieve the value.
Returns: The .
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protected abstract Protogame.T
AddType
(Protogame.T a, Protogame.T b) Parameters: - a (Protogame.T) –
- b (Protogame.T) –
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protected abstract Protogame.T
DefaultType
() Return the default value of when neither interpolation or extrapolation can be performed.
Returns: The default value.
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protected abstract Protogame.T
DivideType
(Protogame.T b, int a) Parameters: - b (Protogame.T) –
- a (int) –
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protected abstract Protogame.T
MultiplyType
(Protogame.T a, int b) Parameters: - a (Protogame.T) –
- b (int) –
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protected abstract Protogame.T
SubtractType
(Protogame.T a, Protogame.T b) Parameters: - a (Protogame.T) –
- b (Protogame.T) –
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protected abstract bool
ValueIsZeroType
(Protogame.T value) Parameters: - value (Protogame.T) –