ConversionExtensions¶
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class
ConversionExtensions
: System.Object Provides extension methods for converting between Jitter and XNA / MonoGame data structures.
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public JVector
ToJitterVector
(Vector3 vector) Convert the XNA vector to a Jitter vector.
Parameters: - vector (Microsoft.Xna.Framework.Vector3) – The XNA vector.
Returns: The Jitter representation of the XNA vector.
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public Matrix
ToXNAMatrix
(JMatrix matrix) Convert the Jitter matrix to an XNA matrix.
Parameters: - matrix (Jitter.LinearMath.JMatrix) – The Jitter matrix.
Returns: The XNA representation of the Jitter matrix.
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public JMatrix
ToJitterMatrix
(Matrix matrix) Convert the XNA matrix to a Jitter matrix.
Parameters: - matrix (Microsoft.Xna.Framework.Matrix) – The XNA matrix.
Returns: The Jitter representation of the XNA matrix.
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public Vector3
ToXNAVector
(JVector vector) Converts the Jitter vector to an XNA vector.
Parameters: - vector (Jitter.LinearMath.JVector) – The Jitter vector.
Returns: The XNA representation of the Jitter vector.
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public JQuaternion
ToJitterQuaternion
(Quaternion quat) Converts the XNA quaternion to an Jitter quaternion.
Parameters: - quat (Microsoft.Xna.Framework.Quaternion) – The XNA quaternion.
Returns: The Jitter representation of the XNA quaternion.
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public Quaternion
ToXNAQuaternion
(JQuaternion quat) Converts the Jitter quaternion to an XNA quaternion.
Parameters: - quat (Jitter.LinearMath.JQuaternion) – The Jitter quaternion.
Returns: The XNA representation of the Jitter quaternion.
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public JVector